aso wrote:2. There is only one save point, in your room. You can reenter your room through several holes found throughout your journies.
Delphine wrote:THAT'S what those were. The demo movies I found had holes in the walls all over the place and I couldn't figure out why.
Yep! They push the concept of your Room being a safe place to escape to. Apparently, though, as the game progresses, the 'safety' within your room diminishes...
You can also return to your room to restore health and look through the peep hole of your front door, through which you might see several people.
aso wrote:3. There is an item chest in your room within which you store items. This is a necessity, given that you can only carry around 10 items at a time. Reminds me a bit of RE, but eh...
Delphine wrote:Well, that's more realistic than both the RE system and the pervious SH system -- nobody has unlimited pocket space, and the magic item boxes that ALWAYS had the same items were certainly a hole in the fourth wall.
True enough. There is one annoying note about this, though, as I've just now remembered: a clip of, say, 10 bullets for a handgun counts as one item. That amounts to around 90 bullets and one handgun taking up all of your inventory space.
Oh yeah, and while I'm sure this is something everyone knows, inventory access is real-time, so you can't pause and switch weapons on the fly. You can examine all of your items, though!
SH4 is coming to the US in September for simultaneous release on PS2, Xbox, and PC (or so they say). It'll be hitting the UK sometime around December.