Given its daring premise, I'm honestly stunned at how boring the plot is. It's probably 80% padding. The pacing is awful. I suspect Iizuka's meddling is partially to blame. Having to come up with an excuse to have you visit the same levels 3 times each clearly hindered them.
Observations:
-The fact that Episode Shadow, an integral part of the story (I'd recommend playing it before the main game), was delivered as DLC with almost no cutscenes suggests to me that they were behind schedule and over budget, unsure whether or not they'd be able to finish everything.
-This is the Sonic 4 of 3D Sonic games, both in terms of level design and physics. In all sincerity, Sonic 06 is probably more fun.
-Infinite is lame.
-The Phantom Ruby is lame.
-There's more drivel about the real super power of teamwork in this game than Heroes.
-Silver's presence is never explained, so I guess he's been retconned into a regular character. With TK powers.
-The inexplicable lack of Chaos Emeralds started to become really pronounced right about when Eggman tried to crash the sun into the Earth. Yes, really.
-There are only two positives I can think of: the backgrounds are gorgeous and Knuckles was not a retard.
This game is such a nonentity that I can't see myself remembering it two years from now. But were a lot of people hyped for it (this is the first time I've watched a playthrough of a Sonic game since Unleashed, so they obviously did their marketing right), so my fear is that it'll either sell or review moderately well rather than being taken out back and shot like it deserves.
Yeah, I'm guessing we never left Angel Island. The rest of the settings were illusions. Also, the fact that Eggman conquered 99.9% of the world in 6 months suggests that not only Tails but the rest of the gang combined are totally helpless without Sonic.chriscaffee wrote:So...does that mean Sonic Mania was just an illusion? Or parts of it? Also, great continuity with Tails being completely helpless against some basic badniks. Maybe the Adventure games are in the same alternate dimension as classic Sonic. I'm okay with that.
Based on the fact that there were prototypes, giant versions of it in his base, and it required an external power source, my impression was that it was something Eggman created, like Tails's fake Chaos Emerald, not a new gem of power. The only thing that suggests otherwise is that he was analyzing it in Episode Shadow, but that was probably just him testing the latest prototype or "tuning" it, as Infinite alluded to. My problem with this is that there's no reason he can't just make another one tomorrow, so he effectively has the power to bend reality whenever he feels like it now.Wombatwarlord777 wrote:Gotta say, Forces's story is meh but I increasingly love the Phantom Ruby as a story element. It really does contrast nicely with the Chaos Emeralds as an "antagonistic" magic rock. Plus, it fits Eggman and how he often relies on displays of power rather than actually exercising power to get what he wants.