Sonic Riders Kinect
- Malchik
- Posts: 554
- Joined: Fri Mar 28, 2008 10:27 pm
Re: Sonic Riders Kinect
I don't even know how to respond to this.
http://www.tssznews.com/2010/10/22/plat ... ic-sequel/
I was on the Sega forums waiting for the new squeal and got this
Does Sega expect fans to simply sit back and suck cock? 'Cause they're right on the mark.
http://www.tssznews.com/2010/10/22/plat ... ic-sequel/
I was on the Sega forums waiting for the new squeal and got this
Does Sega expect fans to simply sit back and suck cock? 'Cause they're right on the mark.
- Forza Johnman
- Posts: 175
- Joined: Mon Jun 05, 2006 12:07 pm
- Location: East Sussex, UK
- Contact:
Re: Sonic Riders Kinect
Hey, don't you worry! At least one of them is in! http://uk.gamespot.com/xbox360/sports/s ... daily-demoKogen wrote:Aww, I wanted to play as Generic Robot A and Generic Robot B whom both have mufflers based on Metal Sonic's mechanisms!
Along with Vector!
Plus a theme song! http://www.youtube.com/watch?v=_iERYLYhAZ4
This is the part where I say actually I quite liked Sonic Riders and I don't think this looks all that bad. Quite like how you throw weapons. But seeing some of the demos it looks like a) You are going to lose some damn weight and b) you cant turn like you are on a snowboard. You have to bend your whole body. Front and Back.
- Crazy Penguin
- Drano Master
- Posts: 1903
- Joined: Sat May 22, 2004 10:06 pm
Re: Sonic Riders Kinect
I always said Vector would be a good fit for the series aesthetically.
I really don't know about this whole Kinect thing, but I hope they've finally ironed out the learning curve, fiddly rail/flight controls and general cheapness. Having to come first to progress to the next stage in GP mode was bullshit. Can Sumo Digital make the next one or something?
I really don't know about this whole Kinect thing, but I hope they've finally ironed out the learning curve, fiddly rail/flight controls and general cheapness. Having to come first to progress to the next stage in GP mode was bullshit. Can Sumo Digital make the next one or something?
- Dr. BUGMAN
- Posts: 1526
- Joined: Wed Sep 17, 2008 11:18 am
Re: Sonic Riders Kinect
If they bring back Fang it'll reunite the entire Sonic Drift 2 cast! If that really means anything!
- FlashTHD
- *sniff*
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Re: Sonic Riders Kinect
Uh. What? That's not how it works...Crazy Penguin wrote:Having to come first to progress to the next stage in GP mode was bullshit.
- K2J
- Posts: 647
- Joined: Wed Dec 19, 2007 9:03 pm
- Location: An insane asylum in west Pennsylvania.
Re: Sonic Riders Kinect
I think he's confusing the GP Mode with the Story mode, which was set around a Grand Prix.
- Crazy Penguin
- Drano Master
- Posts: 1903
- Joined: Sat May 22, 2004 10:06 pm
Re: Sonic Riders Kinect
Yes, Story Mode, my mistake!
Is GP mode the one where you have to come first in every race to unlock the secret Sega characters?
Either way, bullshit.
Is GP mode the one where you have to come first in every race to unlock the secret Sega characters?
Either way, bullshit.
Yeah, considering he even used an airbike in a non-racing game it's odd that they haven't thought to bring him back for Riders.Dr. BUGMAN wrote:If they bring back Fang it'll reunite the entire Sonic Drift 2 cast! If that really means anything!
- K2J
- Posts: 647
- Joined: Wed Dec 19, 2007 9:03 pm
- Location: An insane asylum in west Pennsylvania.
Re: Sonic Riders Kinect
Ah yes, I forgot about that. I never managed to do it, myself.
- FlashTHD
- *sniff*
- Posts: 1504
- Joined: Fri Mar 31, 2006 7:00 pm
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Re: Sonic Riders Kinect
Maybe, but easy bullshit I basically never had a problem accomplishing. Where are you getting hung up?Crazy Penguin wrote:Yes, Story Mode, my mistake!
Is GP mode the one where you have to come first in every race to unlock the secret Sega characters?
Either way, bullshit.
The Sega characters come from clearing all of Mission mode, the Sega courses are unlocked by 1st in the GP cups. (Super Sonic, however, is nigh-completely unplayable and should be paid no heed)
- Malchik
- Posts: 554
- Joined: Fri Mar 28, 2008 10:27 pm
- Tsuyoshi-kun
- Posts: 946
- Joined: Tue Sep 07, 2004 11:33 am
- Location: Philadelphia, PA, U.S.A.
Re: Sonic Riders Kinect
Holding hands to play 2-player has to be one of the dumbest ideas I've ever heard of in a video game.
- Malchik
- Posts: 554
- Joined: Fri Mar 28, 2008 10:27 pm
Re: Sonic Riders Kinect
Some would almost call it... innovative.Tsuyoshi-kun wrote:Holding hands to play 2-player has to be one of the dumbest ideas I've ever heard of in a video game.